This came about while working on a larger poject,I had been using the same buildings in an island setting,but render times & other problems lead me into making this one as a break.
the building was modelled as one facade I then used symmetry modifiers to fill out the scene.
the birds are animated using ‘bend’ & ‘wave’ modifiers.
the quicktime is a short camera pan that I may end up re-rendering with higher samples to clear out the flickering.
total scene polycount is about 600k.