This one makes use of many of the same elements from my last gallery submission.though going for a much brigher mood
modelled in 3dmax & Rendered using finalRender….I spent a while playing around with the final render passes in Photoshop.
I used Zbrush to detail the pilings(the wood sticking out of the water)..& for shaping the gargoyle heads.
total scene polycount is well over a million polys…those palm trees are heavy :
the plants are a mix of x-frog plants & some instanced coconut palms exported out of Vue infinite.
thanks for viewing.